Two-Dimensional
Viewing or window-to-viewport transformation or windowing transformation
Transformations from world to device coordinates
involve:
--Translation
--Rotation
--scaling operations
--Deleting unwanted parts of the picture
THE VIEWING PIPELINE
Window- world-coordinate area selected for
display (Where)
Viewport- Area where the window is mapped (what)
viewing transformation - mapping of a part of a world-coordinate
scene to device coordinates
Zoom-in - to view details that are not shown
with larger windows
Zoom out – overview
Panning effects - moving a fixed-size window
across the various objects
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