Thursday, 25 August 2016



Two-Dimensional Viewing or window-to-viewport transformation or windowing transformation

Transformations from world to device coordinates involve:
--Translation
--Rotation
--scaling operations
--Deleting unwanted parts of the picture

THE VIEWING PIPELINE

Window- world-coordinate area selected for display (Where)
Viewport- Area where the window is mapped (what)
viewing transformation - mapping of a part of a world-coordinate scene to device coordinates



Zoom-in - to view details that are not shown with larger windows
Zoom out – overview
Panning effects - moving a fixed-size window across the various objects







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